In a graphite hall, a machine fires a cyan rail shot at another while amber lights reflect on the floor.
Concept art · not gameplay

An arena shooter in perfect tension

Master the movement.

Strafe-jump. Read the room. Land the rail. Neon Étude turns every match into a study in speed, aim, and nerve.

The game

01 / Move

Momentum is mastery

Strafe-jumps, jump pads, and split-second routes.

02 / Fight

Every shot counts

Rockets, rails, and a clean contest of skill.

03 / Feel

Music meets the match

Adaptive synthwave shaped by classical études.

The idea

One hard thing, beautifully played.

An étude is a piece written to master one difficult technique. This is the arena shooter as one: Quake-style movement and aim, distilled in a modern engine.

Machines cross graphite halls lit by neon and traced light. Rockets and rails meet a soundtrack of synthwave built on classical music.

Current stage / private alpha

The next match is taking shape.

Neon Étude is in private alpha testing. Public downloads are planned for a later beta on Windows, macOS, and Linux.

Have an invite? Your private link takes you straight to your build.